Battrick » Rules
15. Match Orders

Finally onto the nitty gritty of competition now. Before you play a match, it is up to you to pick your side and give the players your orders.

In your clubs fixture page, it will show you the games you have played, any matches that you have currently ongoing, and also the next few game to play. For each of the games to play, you can use the orders link to submit your match orders for that game.

Select a line up - The first thing that you need to do is decide which eleven players you want to play in the match and then enter them in the order in which you want them to bat. Generally people will bat the better batsmen at the top of the order, and the bowlers with less batting skill at the bottom, but it is entirely up to you.

Select captain and wicket keeper - Use the buttons to select the teams wicket keeper and captain.

Select bowlers - You must select 5 bowlers for a one day match. Each bowler will bowl 10 overs. The player you select as bowler 1 (b1) will bowl first, b2 will bowl second, b3 will come on first change and so on.

Individual orders - The next step is to give the players individual orders if you so wish. You can give instructions to each batsman as to how to approach his innings: attacking, normal or defensive. Similarly, you can give the same choice of orders to each of your 5 bowlers that you have nominated. Although the batsman and bowlers will generally follow this order, they may deviate if the situation requires it. They are more likely to do this if their experience is high.

Select bowling tactics - There are some preset tactics that determine which order the bowlers bowl in, and for how long. Each one has plus points and negative points – you must select the one that you think is most appropriate for the match.

The Toss - An important part of the game. If you are the away side, you will be asked what you want to call for the toss. Everyone must then declare what they intend to do first if they win the toss, bat or bowl. This will not be shown to the opposition prior to the match.

Finally, you can give your team an overall order of how to approach the match. They can either:

Take it Easy - They will conserve energy and so not perform on the day to their potential, but the team’s general fitness level will go up.

Play as Normal - Where they will play to their natural ability, with little change to the team’s general fitness level.

Go For It - Where they will run themselves into the ground trying to win the days game, and will feel the effects afterward resulting in the team’s general fitness level falling.

It is up to you to decide which the game merits.

These orders must be set prior to the start of a game. If for whatever reason you forget to change the orders, the team will resort to the default match orders. You can change the current orders to the default by selecting the check box at the bottom of the orders screen prior to submitting your orders.